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  <updated>2026-09-29T13:41:50.776536+00:00</updated>
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  <entry>
    <id>https://vulnerability.circl.lu/vuln/cve-2026-31402</id>
    <title>CVE-2026-31402 — nfsd: fix heap overflow in NFSv4.0 LOCK replay cache</title>
    <updated>2026-09-29T13:41:50.778723+00:00</updated>
    <content type="xhtml">
      <div xmlns="http://www.w3.org/1999/xhtml"><p><strong>Affected:</strong> Linux, Red Hat Enterprise Linux 10, Red Hat Enterprise Linux 10.0 Extended Update Support, Red Hat Enterprise Linux 6 Extended Lifecycle Support  - EXTENSION, Red Hat Enterprise Linux 7 Extended Lifecycle Support, Red Hat Enterprise Linux 8, Red Hat Enterprise Linux 8.4 Advanced Mission Critical Update Support, Red Hat Enterprise Linux 8.4 Extended Update Support Long-Life Add-On, Red Hat Enterprise Linux 8.6 Advanced Mission Critical Update Support, Red Hat Enterprise Linux 8.6 Telecommunications Update Service and 12 more</p>
<p>In the Linux kernel, the following vulnerability has been resolved:</p>
<p>nfsd: fix heap overflow in NFSv4.0 LOCK replay cache</p>
<p>The NFSv4.0 replay cache uses a fixed 112-byte inline buffer
(rp_ibuf[NFSD4_REPLAY_ISIZE]) to store encoded operation responses.
This size was calculated based on OPEN responses and does not account
for LOCK denied responses, which include the conflicting lock owner as
a variable-length field up to 1024 bytes (NFS4_OPAQUE_LIMIT).</p>
<p>When a LOCK operation is denied due to a conflict with an existing lock
that has a large owner, nfsd4_encode_operation() copies the full encoded
response into the undersized replay buffer via read_bytes_from_xdr_buf()
with no bounds check. This results in a slab-out-of-bounds write of up
to 944 bytes past the end of the buffer, corrupting adjacent heap memory.</p>
<p>This can be triggered remotely by an unauthenticated attacker with two
cooperating NFSv4.0 clients: one sets a lock with a large owner string,
then the other requests a conflicting lock to provoke the denial.</p>
<p>We could fix this by increasing NFSD4_REPLAY_ISIZE to allow for a full
opaque, but that would increase the size of every stateowner, when most
lockowners are not that large.</p>
<p>Instead, fix this by checking the encoded response length against
NFSD4_REPLAY_ISIZE before copying into the replay buffer. If the
response is too large, set rp_buflen to 0 to skip caching the replay
payload. The status is still cached, and the client already received the
correct response on t…</p></div>
    </content>
    <link href="https://vulnerability.circl.lu/vuln/cve-2026-31402"/>
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